Here's the latest thing I did in my notebook. I got it into my head that maybe it would be neat to make OD&D monsters that were scaleable by level, like the way T&T monsters are sometimes expressed as X number of Monster Rating points times the level they're encountered on. This idea came to me at work, so over my lunch break I got out my copy of Rat On A Stick (What? You don't keep yours in your briefcase?) and wrote down the critters on the wandering monster chart. I then attempted to make scaleable stats for them. Here's what I ended up with:

Under this scheme most monsters simply gain Hit Dice. Some monsters gain increased damage, such as a 9th and 10th level Rats biting for 2d6 or the ogre's ever-biggening club attack. Some critters gain additional numbers, listed as a simple "+d6" or "+2d6", while others gain friends (basically an additional wandering monster teams up with them). So a 10th level Orc encounter consists of 3d6 big, burly 2 hit dice orcs being bossed around by some other 10th level monster, while a 4th level Harpy encounter consists of a normal group of harpies plus d6 (presumably charmed) friends.
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