Choose the best shoes

Have you ever gone for walking? That is great because it is the best way to improve your health. So, you must choose the best walking shoes for men to wear if (men)
Hiển thị các bài đăng có nhãn Boot Hill. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Boot Hill. Hiển thị tất cả bài đăng

Thứ Năm, 16 tháng 6, 2011

Spectre of the Gun, session 1

Big thanks to ze bulette for scanning and
uploading this picture, so I don't have to.
So last night we played the first session of the new Boot Hill campaign.  The picture to the left is from inside the book and it just cracks me up.  I showed it to all the guys last night for a laugh.  Carl point out that when the rulebook was new (back in '79) you could probably get that shirt of the rack at Sears.  I countered that my dad probably owned that exact shirt.

Anyway, there were three players besides me last night.  Here's the roster:

Nick played 'Wild' James Riley, a young man with the consumption (i.e. tuberculosis) who, as a lad, was a eyewitness to the infamous Wild Bill Hickock/Davis Tutt shoot-out.  As a result, he idolizes Wild Bill and all the terrible things he stands for.

Carl came up with 'Gentleman' Jim Dunnigan, the black sheep son of a bigwig Texas rancher and the best-dressed cold-blooded killer in any room.

And Wheels rolled up Josiah Donahue, an ex-cowpoke and gunfighter who possesses almost Indiana Jones-level bullwhip skills.

The name Josiah Donahue came off my Random Gunslinger Names table.  Carl named his PC after one of the greatest game designers in history.  And Nick's PC is named James Riley because that's the real name of the gunfighter whose role he played in the first shoot-out of the evening.  The bits about the tuberculosis, the cowpokeyness and the rancher dad came from the historical events as well.  The other character hooks came from a wilden west version of the Deck O' Stuff, but with less equipment and more character concept stuff.  It was neat how the various random vectors produced some intriguing characters.  Other special equipment we used included a roll of Gaming Paper and some blank 1" counters my bro-in-law got me for Christmas (my in-laws are cool).  This was my first time using a tactical display since my 3.5 days but I managed to keep my gorge down.

The campaign is designed as a two stage affair.  The first stage involves wargaming some real historical gunfights, with little or no roleplaying in between the shootery.  This is meant to create background material for the PCs.  Like how Gentleman Jim is now known as the man who gunned down Mike McCluskie back in Newton, Kansas.  PCs can end up one either side of any individual fracas, so some their may be some emnity within the party in stage 2 of the campaign.  Another design goal is to create something resembling a Forgist relationship map by the natural consequences of play rather than fiat.  A climactic shoot-out isn't just about blazing guns.  It's about the past history that got you there and the whirling emotions that lead you to pull the trigger.

Scenario 1 was the Hide Park Shoot-out of 1871, sometimes called the Newton Massacre.  I won't recap the entirety of the historical events, but the guy Gentlemen Jim is replacing basically shows up to Tuttle's Dance Hall, looking to avenge the death of his friend Billy Bailey.  Gentleman Jim's target is the aforementioned Mike McClusky.  Also present are three cowboys who were friends of Bailey's from his range days.  McCluskie is outgunned, but the attackers don't realize that his young ward James Riley is present.

In the actual history of the event, Riley wins the fight clean.  He walks out of Tuttle's with two empty sixguns and everyone else involved is inside on the floor dead or dying.  Nick didn't have the same deathwish as the real Riley and got the heck out of the bar after only firing a few shots.  Because of brevity of the exchange, the positioning of the shooters and the heavy smoke, Wheels's and Carl's PC never get a good look at Wild James, but he sees them clearly before the fight starts.  Interesting.  Now the party includes the man who gunned down McCluskie and the youth who looked up to the dead man as a father figure and the killer doesn't know this.  Even better: Gentleman Jim wasn't actually McCluskie's killer!  One of the NPC cowpokes did the job, but the well-dressed sonuvabitch is taking all the credit!

Less than a year later the three PCs all coincidentally end up in the same posse, riding out of Fort Smith, Arkansas.  At the lead are two Deputy U.S. Marshals looking to interfere in Cherokee tribal business.  Historically, the Bloodbath at Goingsnake (or the Goingsnake Massacre) resulted in 8 out of ten posse members dead and over a dozen Cherokee killed as well.  I had planned this one out as a ten on ten battle with PCs on both sides, but the players wanted to party up and not have so many dang NPCs involved.  So I declared that we would be starting the combat on the second round of gun fire, with have the posse already down.  The players made good use of the terrain and got some good rolls.  Wild James took a bullet in the gun arm, but made out okay shooting lefty.

One particularly neat moment was when Wild James found himself in the middle of the firefight holding an empty gun.  Josie Donahue throws him a spare six-gun, so they are now officially Cool Bros, despite being on opposite sides a few months back.  Best shot of the night had to go to the NPC marshal with the Buffalo Gun.  He hit a Cherokee in the arm/hand at close and rolled so high for wound severity that I ruled the poor bastard's arm practically exploded in a shower of blood and bone.  Then there was the poor Cherokee peace officer who took three shots to the groin before going down.  Long will we remember the Inglorious Fall of the Three-Testicled Cherokee, shot once in each ball before he died.

The whole point of the second scenario had been for the Marshals to arrest Zeke Proctor, a legendary half-Cherokee troublemaker accused of murder.  Wild James turns the tide of history and actually brings him in, earning him the reputation "that kid who captured Zeke Proctor".  Too bad the success of this mission almost assuredly screws up U.S.-Cherokee relations at least as bad as the actual Bloodbath did.

Next session: a good ol' fashioned daylight bank robbery!
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Thứ Tư, 15 tháng 6, 2011

Meet Mr. Selvidge


Tonight is the first session of my new Boot Hill campaign, which I decided to call Spectre of the Gun.  The first phase of the campaign involves recreating some historical Old West gunfights, with the PCs standing alongside or in place of the various actual participants.  I stumbled across this photograph of George Selvidge while researching one of tonight's scheduled shoot-outs.  I wasn't looking for photos and the scenarios for tonight are based upon fairly obscure events, so I wasn't really expecting to find any.

Mr. Selvidge was a member of a posse out of Fort Smith, Arkansas led by a couple of Deputy U.S. Marshals.  Depending on who you ask, they were either ensuring a killer was brought to justice or interfering in tribal affairs/violating a treaty.  Either way, George was one of the many folks who didn't live to see the end of that day.  I figure if I'm going to exploit his death for an evening's entertainment, I owe it to the guy to at least share his picture.

R.I.P. George Selvidge
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Thứ Hai, 6 tháng 6, 2011

a couple Boot Hill questions

Which do you like better for the title of a campaign that focuses on professional gunslingers, "Live by the Gun..." or "Spectre of the Gun"? I like the latter a lot, but an unnecessary Star Trek reference will probably be seen as evidence that I'm planning a bait-and-switch. One of my players either has a running joke going or else is convinced that at some point the game with go multigenre. Given the kind of things I normally run I really can't blame the dude.

Can anyone recommend a source of good, detailed Old West tactical maps, gridded out to 1 square equals five or ten feet or so?  The only module I own from the Boot Hill line is the referee screen/mini-module combo. Do any of the others have decent tactical maps?  Any place else I should be looking for that kind of thing?
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Thứ Bảy, 4 tháng 6, 2011

revised Boot Hill PC generation charts

2nd edition Boot Hill has this weird glitch when generating PCs.  The issue is that the stat charts are designed for generating ordinary, non-kickass inhabitants of the the wilden west.  For PCs you roll percentile dice like everyone else, but then if you roll a low score you get a bonus to the roll.  The bonus is on a sliding scale, so that the lower you roll the bigger the bonus.  The idea seems to be that Blume and Gygax were okay with a random NPC having a Slow speed or Very Poor accuracy, but they had a certain minimum awesomeness in mind for PCs.

I'm okay with this set-up, though I'd be okay with sucky PCs as well.  The problem is in the execution.  Rolling an 01-25 for any stat nets you a whopping +25 bonus, turning the roll into a 26 through 50.  But rolling a 26-50 gets you a +15.  So someone who rolled a 26 ends up with the result of a 41, while someone who rolled lower can end up with a 42 or higher.  That's arbitrary, unfair and dumb. And I hate having extra unnecessary steps in chargen. It makes me feel bad when I slaughter the PCs. The solution is to sit down and write separate charts for the PC-types only.

SPEED

01-10  Above Average +2
11-35  Quick +4
36-55  Very Quick +6
56-75  Fast +9
76-85  Very Fast +12
86-95  Lightning +15
96  Greased Lightning +18
97  Greased Lightning +19
98  Greased Lightning +20
99  Greased Lightning +21
00  Greased Lightning +22


ACCURACY (roll one for GUNS and once for THROWING)

01-10  Average +0
11-35  Above Average +2
36-55  Fair +5
56-65  Good +7
66-80  Very Good +10
81-95  Excellent +15
96-98  Crack Shot +18
99-00  Deadeye +20


STRENGTH

01-15  Average 13
16-45  Above Average 14
46-65  Sturdy 15
66-78  Hardy 16
79-85  Strong 17
86-95  Very Strong 18
96-98  Powerful 19
99-00  Mighty 20


BRAVERY

01-10  Average +0  +0
11-55  Above Average +1  +3
56-75  Brave +2  +6
76-85  Very Brave +3  +10
86-98  Fearless +4  +15 
99-00  Foolhardy +5  +15


EXPERIENCE

01-10  No Experience -10
11-40  One Gunfight -5
41-60  Two Gunfights -5
61-75  Three Gunfights +0
76-85  Four Gunfights +0
86-91  Five Gunfights +2
92-95  Six Gunfights +2
96  Seven Gunfights +6
97  Eight Gunfights +6
98  Nine Gunfights +8
99  Ten Gunfights +8
00  You Done Lost Track +10

As you can see, the stat mods in Boot Hill can jump around.  Apparently surviving that seventh gunfight is a big deal, but the difference between Fearless and Foolhardy is minimal.  I'm tempted to smooth them out a bit with some intermediary results but that would produce some egregiously long charts.  I like giving players brief chargen handouts, not vast sheafs of overwrought charts.  I keep the overwrought charts behind the screen.
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Thứ Tư, 11 tháng 5, 2011

random gunslinger names

Roll d100 twice, or once if you are lazy.

d% first last

01 Adam Adams
02 Andrew Allison
03 Benjamin Anderson
04 Boone Baker
05 Brack Barnes
06 Burt Bass
07 Butch Bassett
08 Camillus Blake
09 Capehart Bogan
10 Charles Borne
11 Christopher Boswell
12 Clay Brown
13 Cole Bullion
14 Connor Burnham
15 Cornelius Burris
16 Crawford Burts
17 Cullen Canton
18 Cyrus Carrillo
19 Dallas Carver
20 Daniel Christie
21 David Clay
22 Davis Clayborne
23 Dillon Clifton
24 Edward Collins
25 Elijah Cortez
26 Emmett Cortina
27 Enrique Courtright
28 Floyd Cullen
29 Francis Dalton
30 Frank Daniels
31 Frederick Daugherty
32 Friedrich Desmond
33 George Dillon
34 Grant Donahue
35 Gratton Doolin
36 Gregory Dunn
37 Harold Fisher
38 Harvey Flores
39 Hendry Ford
40 Henry Garrett
41 Ike Glanton
42 Isaiah Goldsby
43 Jackson Gossett
44 James Harper
45 Jeffrey Hart
46 Jesse Helm
47 Joaquin Henry
48 Joel Higgins
49 John Hite
50 Jose Hodges
51 Joshua Ingram
52 Josiah Johnson
53 Juan Kidder
54 Jules Kilpatrick
55 Kimball Kimball
56 Leander Kinney
57 Lee Logan
58 Luke Long
59 Martin Longley
60 Matthew Madsen
61 Michael Mason
62 Milton Mathers
63 Morgan McMasters
64 Nathaniel Middleton
65 Newton Miles
66 Owen Miller
67 Paden Milton
68 Pancho Murphy
69 Patrick Musgrove
70 Percival Newcomb
71 Pio Newton
72 Pliney O'Neil
73 Porter Owens
74 Procopio Pickett
75 Randolph Pico
76 Reuben Reed
77 Richard Riley
78 Robert Ringo
79 Roy Rockwell
80 Rufus Roseberry
81 Russell Ruggles
82 Samuel Russell
83 Sandy Scurlock
84 Scott Short
85 Seaborn Skinner
86 Seth Smith
87 Sherman Sparks
88 Sidney Stilwell
89 Simeon Storms
90 Solomon Taylor
91 Steven Thompson
92 Theodore Tracy
93 Thomas Tucker
94 Virgil Walters
95 Warren Webb
96 Wesley Williams
97 William Wilson
98 Wilson Woodson
99 Woodson Yarberry
00 Wyatt Zachary

The first and last names on these charts are taken from real Old West gunfighters.  Obviously you might want to change Samuel to Sam or add a colorful nickname like Warren "Mule Poop" Rockwell.  Lady shootists were in short supply in the 5 minutes I spent on research, so here's the rather brief results:

d10 first

1 Ann
2 Elizabeth
3 Jane
4 Josephine
5 Laura
6 Maybelle
7 Myra
8 Pearl
9 Rose
0 Shirley
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