Thứ Tư, 20 tháng 10, 2010
non-resolution mechanics
The only thing I don't dig about the RR chart is its binary output: You win or I win. Sometimes I want a third option where people are still wrestling on the ground and neither has quite reached the gun or the poison is ravaging their body but they can still get off one last action. 2 dice rolls are the easy way to get these results. The players roll, the GM rolls, and a tie is interpreted as some sort of standoff or incomplete resolution. But if you want to keep the basic RR chart methodology, here's an alternative I whipped up. Click to make it legible.
The basic thought at work here is that the closer the two stats are to each other, the more likely an unresolved result.
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