In no particular order.
"D&D Option: Orgies, Inc" - Jon Pickens, issue #10, page 5+. This gem and the similar rules in Dave Arneson's First Fantasy Campaign are the primary influences on my carousing rules. Pickens' "D&D Option: Demon Generation" in issue #13 is also pretty sweet.
"Good Hits & Bad Misses" - Carl Parlagreco, issue #39, page 34+. Fun critical/fumble system my group played the crap out of during our high school years. Reprinted in one of the Best of Dragon volumes, number 3 or 4 I think.
"Customized Classes" - Paul Montgomery Crabaugh, issue #109, page 8+. Recent work done on the web has probably rendered Crabaugh's method of making non-Advanced classes obsolete, but I've gotten a tone of cool results out of his system.
"Dragonchess" - Gary Gygax, issue #100, page 34+. My introduction to the crazy mixed-up world of chess variants. I've been working on a couple 2-d versions of Dragonchess on and off for maybe a decade now. (Nice folks waiting for Fleet Captain updates probably shouldn't think about that last sentence too much.)
"Believe It or Not, Fantasy Has Reality" - Douglas P. Bachmann, issue #40, page 10+. Bachmann's system bends fantasy gaming into a more new age hippie/psychedelic fairytale/Campbellian monomyth direction. Although written with D&D and Chivalry & Sorcery in mind, I recommend this one for Pendragon fans.
"Gandalf Was Only A Fifth Level Magic-User" - Bill Seligman, issue #5, page 27. My vote for the best article ever printed in the magazine. Should be required reading for anyone who thinks you need a large number in the Level field of your charsheet in order to experience "epic" play.
"The Taming of Brimstone" - Donald Mumma, issue #71, page 35+. Kickass little Boot Hill module.
"Dino Wars!" - Tom Moldvay, issue #166, page 48+. Tabletop rules for little plastic army men versus rubber dinosaurs. Ran this at a con once with buildings made of cereal boxes. Good times.
"King of the Tabletop" - Tom Wham, issue #77, page 33+. A classic Tom Wham silly boardgame. I suspect that playing this one when we were kids is the secret origin of my sister's vast boardgame collection.
"Spells Between the Covers" - Bruce Heard, issue #82, page 55+. The earliest system I've seen where an MU must obtain and track the contents of their library. A little over-complicated perhaps, but the percentage chart full of magical treatises totally rules.
"Not Quite the Marvel-PHILE" - Jeff Grub, issue 97, page 77+. Because who doesn't need stats for Frog-Man and Howard the Duck?
"D&D Option: Orgies, Inc" - Jon Pickens, issue #10, page 5+. This gem and the similar rules in Dave Arneson's First Fantasy Campaign are the primary influences on my carousing rules. Pickens' "D&D Option: Demon Generation" in issue #13 is also pretty sweet.
"Good Hits & Bad Misses" - Carl Parlagreco, issue #39, page 34+. Fun critical/fumble system my group played the crap out of during our high school years. Reprinted in one of the Best of Dragon volumes, number 3 or 4 I think.
"Customized Classes" - Paul Montgomery Crabaugh, issue #109, page 8+. Recent work done on the web has probably rendered Crabaugh's method of making non-Advanced classes obsolete, but I've gotten a tone of cool results out of his system.
"Dragonchess" - Gary Gygax, issue #100, page 34+. My introduction to the crazy mixed-up world of chess variants. I've been working on a couple 2-d versions of Dragonchess on and off for maybe a decade now. (Nice folks waiting for Fleet Captain updates probably shouldn't think about that last sentence too much.)
"Believe It or Not, Fantasy Has Reality" - Douglas P. Bachmann, issue #40, page 10+. Bachmann's system bends fantasy gaming into a more new age hippie/psychedelic fairytale/Campbellian monomyth direction. Although written with D&D and Chivalry & Sorcery in mind, I recommend this one for Pendragon fans.
"Gandalf Was Only A Fifth Level Magic-User" - Bill Seligman, issue #5, page 27. My vote for the best article ever printed in the magazine. Should be required reading for anyone who thinks you need a large number in the Level field of your charsheet in order to experience "epic" play.
"The Taming of Brimstone" - Donald Mumma, issue #71, page 35+. Kickass little Boot Hill module.
"Dino Wars!" - Tom Moldvay, issue #166, page 48+. Tabletop rules for little plastic army men versus rubber dinosaurs. Ran this at a con once with buildings made of cereal boxes. Good times.
"King of the Tabletop" - Tom Wham, issue #77, page 33+. A classic Tom Wham silly boardgame. I suspect that playing this one when we were kids is the secret origin of my sister's vast boardgame collection.
"Spells Between the Covers" - Bruce Heard, issue #82, page 55+. The earliest system I've seen where an MU must obtain and track the contents of their library. A little over-complicated perhaps, but the percentage chart full of magical treatises totally rules.
"Not Quite the Marvel-PHILE" - Jeff Grub, issue 97, page 77+. Because who doesn't need stats for Frog-Man and Howard the Duck?
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