Choose the best shoes

Have you ever gone for walking? That is great because it is the best way to improve your health. So, you must choose the best walking shoes for men to wear if (men)

Chủ Nhật, 18 tháng 3, 2012

Some Beloved Dragon Articles

In no particular order.

"D&D Option: Orgies, Inc" - Jon Pickens, issue #10, page 5+.  This gem and the similar rules in Dave Arneson's First Fantasy Campaign are the primary influences on my carousing rules.  Pickens' "D&D Option: Demon Generation" in issue #13 is also pretty sweet.

"Good Hits & Bad Misses" - Carl Parlagreco, issue #39, page 34+.  Fun critical/fumble system my group played the crap out of during our high school years.  Reprinted in one of the Best of Dragon volumes, number 3 or 4 I think.

"Customized Classes" - Paul Montgomery Crabaugh, issue #109, page 8+.  Recent work done on the web has probably rendered Crabaugh's method of making non-Advanced classes obsolete, but I've gotten a tone of cool results out of his system.

"Dragonchess" - Gary Gygax, issue #100, page 34+.  My introduction to the crazy mixed-up world of chess variants.  I've been working on a couple 2-d versions of Dragonchess on and off for maybe a decade now.  (Nice folks waiting for Fleet Captain updates probably shouldn't think about that last sentence too much.)

"Believe It or Not, Fantasy Has Reality" - Douglas P. Bachmann, issue #40, page 10+.  Bachmann's system bends fantasy gaming into a more new age hippie/psychedelic fairytale/Campbellian monomyth direction.  Although written with D&D and Chivalry & Sorcery in mind, I recommend this one for Pendragon fans.

"Gandalf Was Only A Fifth Level Magic-User" - Bill Seligman, issue #5, page 27.  My vote for the best article ever printed in the magazine.  Should be required reading for anyone who thinks you need a large number in the Level field of your charsheet in order to experience "epic" play.

"The Taming of Brimstone" - Donald Mumma, issue #71, page 35+. Kickass little Boot Hill module.

"Dino Wars!" - Tom Moldvay, issue #166, page 48+. Tabletop rules for little plastic army men versus rubber dinosaurs.  Ran this at a con once with buildings made of cereal boxes.  Good times.

"King of the Tabletop" - Tom Wham, issue #77, page 33+. A classic Tom Wham silly boardgame.  I suspect that playing this one when we were kids is the secret origin of my sister's vast boardgame collection.

"Spells Between the Covers" - Bruce Heard, issue #82, page 55+.  The earliest system I've seen where an MU must obtain and track the contents of their library.  A little over-complicated perhaps, but the percentage chart full of magical treatises totally rules.

"Not Quite the Marvel-PHILE" - Jeff Grub, issue 97, page 77+.  Because who doesn't need stats for Frog-Man and Howard the Duck?


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