Choose the best shoes

Have you ever gone for walking? That is great because it is the best way to improve your health. So, you must choose the best walking shoes for men to wear if (men)

Thứ Bảy, 30 tháng 3, 2013

Celestial Sects of Sarpedon, part 1


Eventually this will be a big ol' chart (maybe d20) that newly minted clerics roll on.

Celestial Sects

1.
SECT NAME:
The Crimson Arbitrators
GOD:
Arishem the Judge, He Who Judges
SYMBOL:
see below
GARB:
red robes, white belt/girdle/sash, ridiculous cylindrical hat
SPECIAL RULES:
no holy symbol required, instead each 1st level cleric receives a small runic tattoo with special white ink on their right thumb which serves as their holy symbol.  Upon advancing a level the cleric must get the new tatoo expanded.  By third level the thumb and part of the palm are covered, by ninth the hand and forearm.
OTHER STUFF:
Often called upon to settle disputes.

2.
SECT NAME:
Order of the Seventh Eye
GOD:
Eson the Search, Lord of the Seventh Eye
SYMBOL:
hand with eye in palm
GARB:
robes of green and one other color, typical dark red, brown or purple; clerics of this order paint their faces with 2 additional sets of eyes, kinda like this:
SPECIAL RULES:
can use tridents (d6 stabbing 1 handed, d8 2 handed, throw range as hand axe), use 2 MU spells Water Breathing (as Cleric spell level 3) and Wizard Eye (as Cleric spell level 4)
OTHER STUFF:
temples tend to be by or under water


3.
SECT NAME:
Servants of the Gatherer
GOD:
Gammenon the Gatherer, the Golden Cyclops
SYMBOL:
winged eye
GARB:
varies from temple to temple, but lots of golden jewelry whenever possible
SPECIAL RULES:
can cast Web as a second level cleric spell, webs are shimmering red
OTHER STUFF:
clerics of this god tend to use knobby maces painted red, additionally they have access to some high tech weaponry (pistols, rifles, grenades, etc.) they totally swiped from some time-travelling Nazis

4.
SECT NAME:
The Measurers
GOD:
Hargen the Measurer, Lord of the Mountains
SYMBOL:
eye in a triangle or eye on a mountain
GARB:
green and orange robes, split cape
SPECIAL RULES:
none
OTHER STUFF:
temples on or at the foot of mountains

5.
SECT NAME:
The Rune Lords of Jemiah
GOD:
Jemiah the Analyzer
SYMBOL:
a series of special runes worn on a headband/tiara/crown, sometimes a blue heart
GARB:
greens, greys and blues, covered with nonsense runes
SPECIAL RULES:
gains Read Magic as a 1st level Cleric spell, usable for unlocking MU scrolls
OTHER STUFF:
because the Rune Lords can use but not transpose MU scrolls they are widely reviled by magic-users for their ongoing depletion of ancient magics

6.
SECT NAME:
Children of the Smiling Shadow
GOD:
Nezzar the Calculator, the Smiling Shadow
SYMBOL:
a handheld cube, pyramid, octahedron or dodecahedron of transparent glass, crystal, etc.
GARB:
black and blue robes, hooded cloaks
SPECIAL RULES:
may use Phantasmal Forces as cleric level 2 spell, +2 saves versus cold (becomes +4 at level 5)
OTHER STUFF:
According to rumor, the greatest temples of this sect are at Sarpedon’s poles


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