
We had a crapload of fun during that period. When I think about those days I sometimes wonder about all the focus grown-up gamers sometimes place on persistent settings and preparation. How much stuff that DMs do is actually over-preparation? Imagine that an online acquaintance or one of your old gaming buddies calls you. He and a friend are in town just for a day and they want to play something later this evening. What do you do?
When something like this happened to me earlier this year I was able to throw together a fun run with maybe an hour or two of prep time. I wrote an initial situation, half-assedly stocked a dungeon map, we diced up some characters using the rules in the back of my OD&D adventure, and off we went. No big whoop. That session was a resounding success. And it went better than a lot of sessions where I prepared a helluva lot more or planned campaign arcs and crap like that.
So why don't I do more of this? Why don't we just get together to play an RPG, without sweating what happens after that one evening? Do I take the concept of the campaign too seriously? Or is it that I'd feel weird ringing up a DM and saying "Hey, run a one-off for me and some friends"? If, as Jamie Mal is always telling us, D&D has its roots in Pulp Fantasy, then how come we emphasize long form gaming when a goodly portion of our inspiration comes from short stories?
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