I call the idea I pitched "low impact D&D". I was inspired by Ben Robbins' West Marches campaign, this post by James Raggi, and one of my own old posts. The basic idea is to run a pick-up game that is also a campaign. On my side of the screen is a big crazy megadungeon set in my persistent sandbox campaign world of Cinder . On the other side are all comers. Folks would be welcome to drop in and out as they please. Play would be episodic, with adventures generally ending the same night as they began. That way not showing for two months would mean little more than your PC was back at the inn running up a bar tab the whole time.
The longer I mess with the various versions of D&D the less I care about which particular ruleset I'm running. However, I believe it's considered polite to tell potential players what system is being used for your campaign. While the owners of Armored Gopher are willing to host campaigns using out-of-print rules, I feel like the smart thing to do would be to run a game that they could actually sell. It creates the potential of a direct benefit to the store, and it gives players who like the game an easy opportunity to buy their own copy.
So out of the myriad of D&D editions, retro-clones, and other similar games on the market, I'm looking to pick from the subset of retro stupid games that are available through normal distribution channels. Since [pick one->Runequest/Dragonlance/Vampire/3.x/4e] ruined the hobby most of these kinds of games are either long out of print, electrotechnotronic PDF releases, print-on-demand by Lulu, or sold by the author from a box in his hall closet. In fact I know of only three retro stupid games 'in distro', as I once heard a game industry dude put it. Let's look at the candidates.

I would describe Castles & Crusades as 'workmanlike'. It's a reasonable compromise for group that contain fans of both 3.x and 1st or 2nd edition Advanced. The SIEGE Engine resolution mechanic is a quick and useful system for resolving stuff not covered by other rules. I wish I was as enthusiastic about this game as Doc R


As regular Gameblog readers know, I started with '81 Basic and consider Tom Moldvay, its editor, one of the great unsung heroes of the hobby. So no arm-twisting is required to get me to run this Labyrinth Lord. That being said, I find it a little disconcerting that so many other great retro-stupid games cannot be easily purchased at the local game store.
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