Choose the best shoes

Have you ever gone for walking? That is great because it is the best way to improve your health. So, you must choose the best walking shoes for men to wear if (men)

Chủ Nhật, 22 tháng 3, 2009

Variable Casting Time

This idea literally popped into my head fully-formed as I was waking up this morning. I've been thinking on and off about my simple-minded initiative rules, whereby there's never really a chance that a caster will get their spell disrupted. Under my present refereeing spellcasting is pretty much an instantaneous affair. I don't do a round of declaring intentions before initiative, so no one ever finds themselves in a situation where they are casting a spell when the baddies win inish and wreck their plans.

Your spell getting blown is a risk that I want magic-users to have to consider without messing up my super-simple initiative rules and I think a back corner of my brain was working on it will I was asleep last night. Fully conscious Jeff wasn't smart enough to look at MERP's spellcasting system for inspiration, but I eventually got it.

Under this proposal, spellcasters can continue to use instantaneous magic if they are willing to accept a risk of fumble equal to the spell level or less on d20. E.g. a third level spell thrown instantaneously fumbles on a 1, 2, or 3 on 1d20. Power Word spells would count as 1st level for these purposes, as would anything on cast from a scroll.

As an alternative, the caster can state "I begin casting [spell]". The following round the caster can throw the spell at -1 to the fumble chances, state "I continue to cast [same spell]", or state an all new action (i.e. canceling a spell is penalty-free). If the caster is hurt between beginning the spell and actually casting it, the spell is lost. Each additional round of casting lowers the fumble chance. As I woke up it was an additional -1 per round, but that really slows down casting higher level spells safely. Now that I'm thinking slightly rationally, perhaps each round should double the reduction of fumble chances: -2 for 2 rounds prep, -4 for 3 rounds, -8 for 4 rounds prep, etc.

Since I just woke up a wee bit ago I don't have that fumble chart yet, but obviously some bad stuff can happen. However, there would be a few escape hatches built into the chart: results that would allow the fumble to be avoided or diminished with a successful Int or Dex roll, or maybe a level check or something like that. I like systems with built-in narrow escapes like that.


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