Choose the best shoes

Have you ever gone for walking? That is great because it is the best way to improve your health. So, you must choose the best walking shoes for men to wear if (men)

Thứ Ba, 23 tháng 3, 2010

more on DCC the RPG

I've had a couple more requests for further info on the Dungeon Crawl Classics rpg that Joe Goodman has been playtesting at some cons.  Below's a list of what I know.  Keep in mind that I played one session with zero level characters, so my experience with this game is limited.  Also, DCC-rpg is due out in 2011 and still in early draft form, so what I say here may not be true of the final game.
  • Roll 3d6 in order for six stats: Strength, Agility, Stamina, Intelligence, Personality, Luck
  • Stat bonuses work as in 3.x: +1 for 12-13, +2 for 14-15, +3 for 16-17, etc.
  • Strength modifies melee attacks and damage.
  • Agility modifies missile attacks (and damage?  I'm not sure), intiative, Armor Class and Reflex saves
  • Stamina modifies hit points and Fort saves
  • Intelligence modifies spell casting rolls (see Sunday's post for how that works) and Will saves
  • We didn't really talk to any NPCs, so I don't know how Personality works
  • Luck is weird.  What it modfies is determined by a separate d8 roll.  I ended up with my Luck modifying all damage rolles.  Other guys got mods to saves and to-hits.  Also, Goodman noted that Luck is subject to alteration much moreso than other stats.
  • Most operations are d20 throws.
  • AC is ascending, base 10.  Scale mail is +4 AC, chain +5.
  • Weapon damage seems pretty much like you'd expect.  A battleaxe does d8, a spear does d6, etc.
  • The chart for randomly assigning race, profession and starting equipment to zero level characters is supposed to appear in the final product.
  • Not much of a skill system.  Your class and/or occupation broadly cover what you can do.
  • The charsheet has fields for "Actions" and "Weapon Proficiencies" but neither came up in play so I don't know what they do.
  • Ninefold alignment.
  • There are classes, but I couldn't really tell you what they are, since it was a zero-level game.
Although this game is clearly in the same Old School/d20 Hybrid camp as both C&C and Basic Fantasy, I found myself digging this game more than those systems.  But I've not had a real opportunity to play either of those, so a straight comparison can't be made.


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