You know what's missing from standard D&D character sheets? A spot for an animal companion. Even if you don't have a familiar or a magical talking dog or psionic chameleon, there ought to be a place for your donkey or warhorse.
Do class abilities migrate in FLAILSNAILS games? For example, I let a Lamentations of the Flame Princess-derived magic-user fire a bow and wear leather in my Wessex campaign, since Raggi's rules allow that. Should I have enforced the BX rules on that guy? And if not, does that mean my PC gets the funky bonus die from his one level as a DCC warrior and the cleave ability standard to fighters in Outland? I kinda like the idea of adventurers collecting weird abilities based upon where they were when they leveled up, but I don't want things to get out of control either.
I've re-read a bit of Monte Cook's Arcana Unearthed the past couple of days. I don't really have any more to add to that. I just think that it was a pretty cool idea. It seemed daunting at the time to replace all the standard 3e classes and races with new ones. Would it be easier for me to pull off today? I dunno.
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