Crypts of Chaos was a D&D dungeon crawl that works on the Atari 2600. You played a pixel (roughly half the size of the square you played in Adventure) that wandered around a maze ganking monsters and swiping their treasure.
Like Jamie Mal, I felt that it wasn't very good, but it was D&D-like and playable on an Atari. That was enough to get me onboard when I was a kid. The ability to choose between your sword (unlimited charges, short range), wand (limited charges, long range) and magic ring (totally kickass, very limited uses) plus the array of monsters that shalumped down the screen at you made for fun times. I particularly liked the skull guy pictured above and the one-eyed blob. Each monster had its own sound effect and the blob's theme really communicated its alien intelligence, cool and unsympathetic.
But what I really wanted to talk about today was the cartridge/box art. Scroll back up and check it out for a bit if you can't see it right now. Click for the bigger version if you'd like. Here are a few observations:
- The sorceress is clearly meant to evoke Princess Leia from the opening scenes of Star Wars. In the memories of my youth D&D and a galaxy far, far away are inextricably intertwined, so you know I gotta aprove of this.
- Note that the ring on her finger is highlighted. Given the importance of the magic ring in the game, this is one of those rare examples of the artist actually understanding and presenting the game rather than just knocking out a generic fantasy scene and calling it a day.
- You'd think with Princess Leia right there in the scene that the dude behind her would be a Luke Skywalker stand-in. Wrong! He's actually Prince Erik Greystone, the dashing hero played by Jeff Conaway in the D&D-inspired TV series Wizards and Warriors Seriously, it's this dude. The hair, the white clothes with gold armor, even the friggin' boots are the same.
- Note how the princess is carrying a torch and so is the wizard coming up on the party in the distance behind them. I'm getting better at insisting that the PCs are well-lit (heh) but I often forget to return the favor when it comes to NPCs lurking about the dungeon.
- Dig the skull/bat detailing on that column and the lovely vaulted ceilings. There's always room for more architectural features in a dungeon crawl.
- Also extremely cool: the windows in the dungeon wall just above and below the extended right arm of the sorceress. They look fairly small. Dungeons should have more places you can see but can't quite reach (barring gaseous form, diminution, sending the halfling by himself, etc). It drives players nuts.
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