Average Knight of Renown (Arthurian Heroes) - basically a fighter level 8-10 with social clout
Knight of Quality (Arthurian Heroes) - fighter 10-13 with clout
[By the way, my research for the Wessex campaign suggests that in AD 1140 England's population was maybe 2 to 3 million total (Wessex itself was probably less than a million.) And there were maybe 2 or 3 thousand knights. So these guys would comprise about 1 in 1,000 of the populace.]
The Pack of the Wild Hunt - 8 hit dice spooky dogs
Spirits of the Air (Chinese Mythos) - 11HD, 8' tall dudes with wings and tusked monkey heads, neutral in alignment
Byakhee (Cthulhu Mythos)
Cthuga's Flame Creatures (Cthulhu Mythos)
Deep Ones (Cthulhu Mythos)
Great Race of Yith (Cthulhu Mythos)
Mi-Go (Cthulhu Mythos)
Primordial One (Cthulhu Mythos) - a.k.a. Elder Thing
Shoggoth (Cthulhu Mythos)
[You haven't lived until you loosed a couple of Shoggoths on your PCs.]
Flame Snake (Egyptian Mythos) - Tiny 1 HD fire-breathing snakes that guard treasure and hate the gods
Minions of Set (Egyptian Mythos) - black-clad jerkwads who can turn into giant scorpions, snakes or bears
Air Maiden (Finnish Mythos) - basically Lawful Good winged valkyries with Princess Leia hair
Cyclops, Greater (Greek Mythos) - the good ones who make magical weapons and stuff
Cyclops, Lesser (Greek Mythos) - Gronks with rocks
Marut (Indian Mythos) - invisible wind spirits, pretty kick-ass too
Clakar (Melnibonean Mythos) - winged apes! hot damn!
Dharzi Hunting Dog (Melnibonean Mythos) - bloodhounds with hawk heads
Dragons of Melnibone (Melnibonean Mythos) - brief write-up of how these beasts differ from standard D&D dragons
Elenoin (Melnibonean Mythos) - extraplanar naked berserker ladies with sharp teeth
Grahluk (Melnibonean Mythos) - extraplanar ape men who hate the Elenoin
Mist Giant (Melnibonean Mythos) - four armed weirdos made of mist
Myyrrhn (Melnibonean Mythos) - hawk people, like in Brian Blessed in Flash Gordon
Nihrain Horse (Melnibonean Mythos) - magic horses kinda like the ones they ride in Krull
Oonai (Melnibonean Mythos) - shapeshifters that turn into various monsters to kick your ass
Vampire Trees (Melnibonean Mythos) - pretty much what it says on the tin: trees that want your blood
Vulture Lion (Melnibonean Mythos) - cool-looking wingless griffon variant
Astral Wolf (Newhon Mythos) - ghosts of wolves who starved to death
Behemoth (Newhon Mythos) - killer whales with stumpy legs
Bird of Tyaa (Newhon Mythos) - extra smart ravens that will put poison on their claws
Devourer (Newhon Mythos) - alien wizards who will sell you useless junk
Ghoul, Newhon (Newhon Mythos) - cannibals with transparent flesh
Gods of Lankhmar (Newhon Mythos) - grumpy mummies who serve as the local gods of the city
Leviathan (Newhon Mythos) - basically a kraken or giant squid
Snow Serpent (Newhon Mythos) - white-furred snake
Salt Spider (Newhon Mythos) - giant spider that lurks in salt swamps, can spin webs and its strange feet allow it to walk on water, quicksand (quicksalt?), etc.
Water Cobra (Newhon Mythos) - poisonous aquatic snake with chameleon ability
Fossergrim (Norse Mythos) - sort of male dryads who are attached to waterfalls instead of trees
Valkyries (Norse Mythos) - like Bugs Bunny in that one opera cartoon
That's forty critters, which sounds to me like plenty with which to build a campaign world. The knights suggest a standard pseudo-medieval feel but based on the number of the winged creatures on the list I'd want to make sure that cloud islands and/or floating cities figured prominently in the setting.
The DDG would also be a great place to get all your magic items from. Open the book to a random page and there's bound to be a god with some sort of ridiculous item you can borrow.
The DDG would also be a great place to get all your magic items from. Open the book to a random page and there's bound to be a god with some sort of ridiculous item you can borrow.
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