Choose the best shoes

Have you ever gone for walking? That is great because it is the best way to improve your health. So, you must choose the best walking shoes for men to wear if (men)

Thứ Tư, 20 tháng 6, 2012

Simplified Wound Weeds & Hit Point Shenanigans

"Wounds and Weeds: Plants that can help keep characters alive" by Kevin J. Anderson appeared in Dragon #82, February 1984 and was reprinted in one of the Best of collections.  It had some good ideas in it for using detailed herbalism in a D&D setting, but was just a bit too cumbersome for my tastes.  Here's my attempt to cut it down to a manageable size.

Adder's Tongue Tea - Doubles natural healing for the day consumed.  25gp buys enough to make into 20 cups of tea.

Birthwort Poultice - Grants a second saving throw against poisons if applied within one round, magic poisons and venom from weird or magical monsters excluded.  15gp per poultice.

Comfrey Root - Heals d4 damage to one wound if applied within one round. 10gp per root.

Dried Bogmoss - Doubles natural healing for up to d4 days. 10gp per bunch.

Garlic Juice - If applied bodily has a 50% chance of repelling insects.  Applied locally it heals one point per each insect sting or bite.  May ward off vampies.  7gp per vial.

Juniperberry Paste - Mash into mouth to grant d4-1 points to any character that is unconscious or at death's door, but further strenuous activity that day will do d4 more damage.  Elves are affected as if by a love/lust potion unless they save versus poison.  15gp per per dose, worth 10 times as much to some elves.

Kingscandle Flowers in Wine - A vial of this painkiller will remove 1 hit point of damage from d4 wounds.  8gp per vial.

Marshwort Leaf - Cures d3 damage, cuts and punctures only. 5gp per leaf.

Saintswort in Wine - Pour onto a single wound, which will be healed d4 points.  10gp per vial.

Sweetweed Poultice - Heals d2 damage on a burn-based wound. 5gp per poultice.

The prices are completely bogus, by the way.  Anderson didn't give any so I just plugged some half-assed numbers in there.  Assume they include a ridiculous mark-up for rude adventurers flush with cash.  Also, don't assume that all herbs are equally available everywhere.

To make some of these work hit points need to be tracked on a 'per wound' basis.  Here is how that would work.  Get out a separate scrap of paper and mark it up like so:

THORGAR'S HIT POINTS    MAX = 24

slashed by orc scimitar 4
punched by angry jester 2
torch to face 6

Now you know that Marshwort Leaf can help with the orc-inflicted cut an Sweetweed applied to the face will soothe what ails you.  Magical healing should probably be applied to one wound at a time.  If you heal a whole wound, any overage can be applied to the next one. Natural healing is distributed randomly.

A five point Cure Light Wounds might be shown like this:

THORGAR'S HIT POINTS    MAX = 24

slashed by orc scimitar 4
punched by angry jester 2 0
torch to face 6 3

Thorgar's player is obviously expecting that Marshwort to help with the orc-slash.

Optional Rule: Any single wound of six points or more is considered a severe wound and incapacitates the character for a -1 to-hit and saves.  The penalty is removed when the wound is reduced to 5 points or less.  That ought to give the players an additional complication to worry about when healing people.

For even more fun track the wounds received and healed on a single record you keep for an entire campaign.


Không có nhận xét nào:

Đăng nhận xét

About Me

Popular Posts

Designed By Seo Blogger Templates