The Known Rule--Neoclassical Geek Revival, page 4.
NGR contains a large number of rules, and in the end it is not likely someone will have them all memorized. The rules of this game are only applicable if someone involved actually knows the rule (or claims to). If no party involved knows the rule then they obviously did not choose their course of action based on the mechanics. In such a case, the GM should issue a ruling and move on. You should never be looking up rules during play. Doing so results in -1 awesomeness for a player or +1 awesomeness to all players if the GM looks up a rule (per occurrence).
I don't know what the awesomeness mechanics are yet, but it doesn't really matter. Whatever they are, that's a rock solid approach to D&D type gaming.
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