Choose the best shoes

Have you ever gone for walking? That is great because it is the best way to improve your health. So, you must choose the best walking shoes for men to wear if (men)

Thứ Năm, 2 tháng 8, 2012

some Fiendish fragments

Okay, so thanks to Aplus's DCC Monster Helper charts I'm going to try converting some monsters from the Fiend Folio (the 1st edition version) to Dungeon Crawl Classics standards.  If I find this fun maybe I'll do a few posts along these lines.  I'd like to do up some straight conversions, some fixes to monsters that I don't think quite work as written and some of Zak's FF work.

Norker: Init +1; Atk big club +4 melee (d6+2) or bite +4 melee (d3); AC16; HD 2d8; MV 30'; Act 1d20; SP infravision 60'; SV Fort +3, Ref +0, Will -2; AL N; Norkers are to hobgoblins what cavemen are to humans.  Their hides are hella tough.

Flumph: Init +1; Atk spike drop +2 melee (d8+d4 acids for 2d4 rounds) or +1 ranged squirt musk; AC19 (underside AC11); HD 2d8; MV 20' (fly); Act 1d20; SP musk Ref save versus attack roll or shunned d4 hours due to skunklike smell ;SV Fort +0, Ref +2, Will +3; AL L; These enigmatic weirdoes can communicate with supernatural agents of Law but speak no tongue known to humanity.

Gorilla Bear: Init +2; Atk slam +6 melee (d8+3); AC15; HD4d8; MV 30'; Act 2d20; SP Any critical also triggers a hug for +2d8 damage; SV Fort +7, Ref +3, Will +1; A gorilla that is also a bear.  Possibly enjoys honeyed bananas.





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